Any enemy in the game (except bosses) has a chance to spawn modified naturally, these can increase during an event. There's 4 variants and every one modifies the damage, hp, rewards and particles.
Variants[]
Normal[]
The normal variant of an enemy, it modifies nothing.
Corrupt[]
Corrupted enemies have a really low chance to appear naturally, this chance increases drastically during THE VOID ENCROACHES (Corrupted Event). Monsters have increased damage, HP, emit purple particles around them, and Voxos and EXP are multiplied by 4. Corrupt enemies may drop either a Binded Corruption or their Corrupted gear. Chance to spawn: 0.33% (12.5% in Corrupted event)
Legendary[]
Legendary enemies have a really low chance to appear naturally (Rarest type of enemy). Monsters have increased damage, HP, emit yellow particles around them, and Voxos and EXP are multiplied by 10. Legendary enemies are guaranteed to drop 1 SP and their Legendary gear. Chance to spawn: 0.25%
Magical[]
Magical enemies have a low chance to spawn naturally. Monsters have increased damage, HP, emit light blue particles around them, and Voxos and EXP are multiplied by 2.5. Magical enemies may drop their gear with any enchant (except legendary or corrupted). Chance to spawn: 0.5%
Enraged[]
Enraged enemies have a low chance to spawn naturally, the chances of an enraged enemy spawning are increased during a Blood Moon. These enemies have a high chance to drop their enchanted gear, but most of the time, you will get Worthless or Thirsty. Enraged enemies emit red particles. Their detection range, damage, speed, HP, and rewards are higher. They give x5 Voxos and EXP than their normal variant.