Overview[]
Also referred as the Scholar Guild, this is a guild focused on the study of magic and alchemy, often specializing in increased magic output and efficiency of magical abilities.
Requirements[]
- Be level 15+
- Stats must have at least 30% Magic Boost.
- One recommended way to have this amount easily is wearing the Gemstone Armor Set from Frontier Village as it gives 15% Magic Boost per piece.
Guild Benefits[]
- Increased Magic Defense
- Increased Base Magic Defense
- Permanent Magic Damage Type (not exactly a benefit but a condition technically)
- Lower Weapon Art Cooldown
- Tier 1: +25% Magic Defense, +0.1 Warding, +0.2 Channeled Weapon
- Tier 2: (add buffs) you can now get the ponder cantrip from the guild head for 10 sp allowing you to ponder the orb causing a large field to appear that gives magic warding and you can use the orb as a enchantment tranfer.
- Scholar Protection (Cantrip) - lights up the area around you and provides +1 Warding while active (Think of it like a blue fireball that follows you and temporarily grants more warding)
- Note: to use this press N on your keyboard, once you do a blue sun like shape with the word “scholar's protection” will appear under it, to activate it you need to press on it.

Promotion Quests[]
- Use your weapon art 70 total times
- Kill 3 magical monsters
- Find the Mage Captain in the Northern Kingdom (WIP) [This won't be able to be completed until the Northern Kingdom gets added.]
Notes[]
- This is the only place so far with an Enchant Transfer Table.
- The crafting bench is also within the guild library, unlike the other towns where there usually is a dedicated building with a hammer sign on it.